Apple provides metal graphical tools for Mac, the company said on Monday in his Worldwide Developers Conference in San Francisco.
Metal was announced at WWDC last year, allowing developers to take advantage carried out a stronger integration between graphics and processing tasks by the iPhone and A7, A8 and chips A8X iPad. The aim was to increase the supply of mobile games, with titles give faster and more graphically intensive use of mobile devices more efficient with the introduction of the Apple iOS in August.
Now the metal will help to developers of games for Mac, better graphics and eye-catching performance.
Epic Games, creators of the Unreal Engine, the many ubiquitous high-end consoles and PC games, live demos metal with a new title, a fortnight, which still comes with the Mac and PC later this year. Thank metal, Epic, he said, the team can make the environment soft cosmetic changes and other graphics-intensive games in real time.
The Mac platform is largely decide by most game publishers instead to give priority to Microsoft Windows ignored. Compare this to Apple's iOS, which has a much smaller market Google Android, but still the first and most lucrative destination for many of the best mobile games in the world.
With metal, Apple hopes to transfer some of the advantages of its dominant game platform for the entire ecosystem. Although we have a flood of new titles Metal Mac does not provide it would have limited to the PC, we should start to see the most beautiful and fastest desktop platform of Apple games.
"I think we will see to professional users, and we all benefit from metal," said Craig Federighi, senior vice president of Software Engineering Apple.
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