"Disappointed" VR E3 Games
- June 21, 2015
- Technology Product
It was assumed that virtual reality (VR) for less virtual and real at E3 this year.
Before the game expo happening, experts and analysts said VR should be strong and there is the latest generation of Demos, the large use of the technology. These demonstrations would be important, they said, to convince people to buy what is likely a piece of expensive equipment.
But it has become not good.
In fact, hardly VR counted for nothing in big conferences. Sony has talked about the Morfeo project for a few minutes during a one-hour presentation.
There were references to other news events, but VR has been conspicuous by its absence. While it is true that some VR ads arrived just before the E3 was underway, there was to show only a few major publishers and game studios, what they were.
"VR was during press conferences are," said Wesley Yin-Poole, vice director of the Euro Gamer. "I have used this technique is a hard sell on a large screen. VR is better understood when it is used, instead of seeing".
The absence of references seems strange, since the E3 is all about perceptions and expectations for the production of many games, which are fired along these helmets should be get in stores.
However, a show gets people talking was the HoloLens Microsoft System no release date yet, and is still firmly experimentally.
So where these videos were awesome people left to reach their portfolios?
In grandstands at E3, many companies were trying participants Demos and "experience" to get a glimpse of what can get to do technology. Sony has 18 different tasters VR on its stand and Microsoft Halo learns at his stand gives people a virtual tour of the ship in the game, but also those, Mr. Yin-Poole said, does not transmit your potential Very good.
He said: "VR is difficult to sell, and have not seen a game of virtual reality in the living room makes this question suddenly disappears."
"There are some impressive demonstrations which constantly improved significantly benefit Hardware, but Oculus and Morpheus even after his killer apps," he said.
Confirmed VR games at E3
Sony Morpheus Project
- Rigs - Guerrilla Studies
- Battlezone - Rebellion
- Director - Interactive Frame
- Wayward sky - Uber Entertainment
- Toons World War - Refresh Studies
- Lesson summer - Namco Bandai
- Deity - Solfar Studies
- Eve: Valkyrie - CCP Games
Oculus Rift
- Eve: Valkyrie - CCP Games
- Adr1ft - 505 Games
- Edge of Nowhere - Insomniac
- VR Sports: challenge - Sanzaru
- Paranormal Activity - VR Werx
- Core damage - High Voltage
- Esper - Coatsink
- AirMech - carbon
- The story of luck - Playful
Valve VR
- Paranormal Activity - VR Werx
- Undead
Piers Harding-Rolls, research director at IHS analysts games, tried a lot of demos in the exhibition and said he had noticed a change in what people could see when she slipped on the helmet.
"The content is always robust, commercial time, as we move towards the introduction of high-end helmets in the next 12 months or so," he told the BBC.
The debate was developed from easy to impress people, more in depth about what. As a good salary of VR, how to interact with it and what is to speak your recovery rate There was less hype and more realism, he said.
And, he added, only because there are not a lot of games in the VR exposure at E3, say little about what was going to be released.
"The large traditional publishers are generally take a wait and see, but all experienced internally," he said. "There is little benefit to those first on the market when there is a general expectation that the adoption of the technology will slowly increase over time."
In addition, he said, it was not easy, easy to transfer a game-screen TV with a VR setting. Games work better when done specifically for RV. Studies take time to develop the skills to make good games of virtual reality.
"However, he added," the lack of big-budget content can also be a parking brake effect on adoption. In this sense, the contents of the first part will be important in determining the market. "
For some, however, the resistance of publishers and development costs RV is only later that are catastrophic.
"He is doomed to fail. I'm sorry," wrote John Walker of the new website of PC games Rock, Paper, Shotgun. "He not only wants the Games, it is worthwhile to have to make one," he said.
Some publishers are willing, if a lot of money to a version of a game that develop some people play. The technical requirements of the VR makes the PC and consoles and development are necessary to the games to work in 3D, scaring without barracks.
Given the target audience, the developers can try he said. But so far there is little evidence that people signed in large numbers.
"I think the rule that people a technology that more embarrassing than that which already exists, to enforce, if it be above all the big names of games to encourage them to do that do not adopt" he said. Currently, flat screens have the advantage and were likely to receive this benefit.
In addition, he said, the insulating effect of wearing a helmet, which literally people cut out people around them people.
"Unfortunately, there is no hope," he said. "No one will recognize it when it happens, of course - these things happen too slowly.
"Until they do not work without a huge helmet, you look like a lost tourist robots that people always prefer to sit on their screens."
You can follow any BBC coverage of E3 2015 by the hashtag, # e3bbc
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