Many people are eagerly awaiting the arrival of the Guard of Apple, but the joy of sharing Aki Järvilehto as boring. The game designer is confident that the small screen and the new interface, the doll play versions of applications, the most popular smartphones in the world will be a drag. "Games like Angry Birds or Battle of the Clans are not going on a small screen more fun," he said. "The games will be built from the ground up."
Enter Every Games and published Järvilehto study last month and has known veterans like Rovio and cures mobile gaming companies. With pre-orders for Apple's clock is flowing on Friday, his team one of the few who only focus on games for the wrist. It seems a safe assumption that inevitably Games for Apple care if no one is yet what will look for a brilliant show of the game safely. The first list of applications Apple Clock contains some puzzle games and mobile applications company also provide versions of existing titles wrist. These initiatives are doomed to failure, says Ariel Vardi, general manager of small laboratories, another development studio SmartWatch freshly baked "due to the nature of the platform, limited access to the screen and touch-size, but also the inherent differences in user behavior."
Both small laboratories and Every want titles ready for the start of the series on April 24 Every Apple plans to four games SmartWatch in the first year of the Apple see must restart. The company has a great advantage over the competition: Järvilehto worked directly with Apple, even if he refuses to give details of the process. Title I of the study, Rune Blade is a fantasy role-playing game with ancient gods who wake up and the world as corrupt. Density clock player assumes the role of the High Priestess of the War of the Magi, the fight against evil years at normal market conditions in line at Starbucks.
Mobile gaming has to people with very little adapted; SmartWatch game takes the franchise to a new extreme. Each hard fight runeblade five to 15 seconds. In other respects, however, the experience is not unusual. You buy spells, weapons and new strength with every small victory to move to combat increasingly difficult. The game is free to play, and buy the impatient players their smartphones to upgrades for your character in an environment that reflects the dominant business model in the mobile game. No way to spend the money on the game clock at least for now.
Want to build Järvilehto games not known SmartWatch mainly because its territory. "As a developer," he said, "it's hard to imagine what it would be more exciting than that." But Wearables also reflects a growing interest among developers of negativity in the fight against the crowd to stand on iOS and Google Play stores. It is a classic example of a place has become so popular that nobody goes.
Games continue to dominate the market for mobile applications, drawing an increasing share of consumer spending application. In the fourth quarter of 2014, 80 percent of consumer spending in the app stores from Apple and Google it was, games, according to a report by IDC and App Annie. Recipes iOS game increased in the store by more than 30 percent last year, and the Google Play Store, the number rose more than 75 percent.
However, many developers are pessimistic about the possibilities of creating profitable businesses in the games smartphones. The huge amount of games in the app stores constantly requires increasing marketing budgets to attract attention. Companies that are already at the top, have access to a large audience and always seem untouchable says Petteri Koponen, the Finnish company partners Lifeline Ventures investment. Not a bad thing to Koponen, whose company was the first investor in Supercell mobile blockbuster Clash Clans playmaker. That is also why Lifeline stopped investing in mobile gaming company spends. But if the company Everybody came with the idea of focusing only on smart watches, Lifeline has decided to invest.
Koponen believes that business to be successful in the game is the SmartWatch, the company can not be weighted with existing baggage smartphone game. "After all, there are hundreds of mobile games and companies SmartWatch, but this is not the situation at the moment," he said. "This is a new frontier. It is also exciting for an investor to invest in one of the pioneers in space".
Breakthrough sounds interesting, of course, but there were many people who took the West, only to die in their covered wagon. This can be done at an early stage, when Apple shows to catch failure. Bigger bet Watch Apple in a new product over the years, and it is too early to say whether it will support a new form of digital games.
Be the first person is also associated with disadvantages. Apple does not give developers access to all functions of their watches so the first games do not integrate, motion sensors, tactile motors or the wheel on the side of the device. The only things that players will be able to do basically is to touch the screen.
Stephen Griffin, CEO of Eyes Wide Games is trying to paint these limitations as an advantage. Their study, among other things, only games for web browsers only focuses on a series of sports games for smart watches. The first is a baseball game studio called Homerun Watch This !!, in which the players spend 10 to 15 seconds outbreaks try a home run number, tap on her wrists affected.
Great art says Griffin, is often used by people who created with severe restrictions. The key game SmartWatch is doing something that connects many small whole experience into something like a gift compelling game feels. "This is too deep games that can be played very quickly in these meetings to lead," he said.
At least that's what I would imagine SmartWatch games work. Griffin has never touched a clock from Apple. Instead, he worked with a simulator that runs on a computer. Watch This !! Homerun watches available when Apple first goes on sale in stores. Once it reaches your hands is a Griffin the opportunity to play the game on a show for the first time.
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