Online
When you design a game for a mobile device, it is logical that the game is truly mobile. Not all mobile devices connected to the Internet - iPods and tablets, for example. In addition, there are times when is not activated in connection - Offline mode is for a reason. And of course, some users do not all of their records.
It's frustrating when a game, especially a solitaire game will simply not loaded when the device connected to the Internet - has state "mobile" useless game.
Midnight Castle is a perfect example - a single player game with hidden objects, you can play online. I recently played the ghost otherwise excellent Lords, an RPG adventure that can be played solo or multiplayer either - and yet there is no offline mode.
Female character? Numbers.
12 Madeline knife was surprised that only 46 percent of the 50 best endless corridors contained in the iTunes App Store female characters (against 98 percent for male characters) - and only 15 percent of these applications are allowed to play female characters, from the start, without having a type of currency to open - either in-game or through in-app purchase.
This is not only in the endless corridors, and it's never a surprise, a game that does not find all the female characters, and expects the player to wait or pay to unlock it. It's pretty frustrating - even with unlockable content is clearly here to stay.
The best solution I've seen is actually an endless aisle as a search playback. When you start the game for the first time, you can given a choice of male or female character. The character does not choose to be the currency of the game to unlock.
Persistent pop-ups
To understand and are fully on board: if you make a game, you have the right kind of return to see your work ... but hope that mobile games should be cheap or free, which is not always easy. Many games subsidized by advertising; The most popular types are out banners and videos 30 seconds.
Some developers all displays either a "no advertising" IAP or simply when you remove any kind of IPA to do. This is a wonderful solution allows the developer to pay in any case, and gives the player an option.
Some games, but just do not have this option available - and when it seems that every loading screen is an opportunity for a pop-up is needed in the game to pull out to play, especially with so many titles to choose.
Imitator
At the height of enthusiasm Flappy Flappy Bird daily saw dozens of clones downloaded from the iTunes App Store - regardless Google Play. In fact, look at yourself.
Mobile offers an original, accessible to creative independent developers, incredible platform, which would otherwise have had a chance. It also offers a very accessible platform for each track bridge with two programming skills rub against each other. The root of all popular games is generous with unscrupulous cloning attempt sprinkled money.
Some developers to do a little creative with it, the mixing of two different games, something new, while the use of search terms. Apple Cracks against them difficult than Google Play, where you will find those gems 5 days Craft: Freddy, weird mash-up Minecraft and five nights to Freddy.
Numbers to win
Other developers use IPA to solve the problem of how to see a return on their hard work. This can work well - so players game currency to buy for a boost before you as the game progresses very slowly or cosmetics such as different outfits for their characters Article.
If it is a problem to be when you fill out a game with no money - essentially "pay to win" as My Little Pony, which could technically be reproduced free of charge from beginning to end at the time of launch - if you I played every day for 10 years or more. It was a clear robbery in a game for children.
It is quite frustrating in a game alone, but if it is even more frustrating when IPA gives players a competitive advantage in multiplayer title. This means that players who are simply paying money can not compete not - require IAP whether to move forward.
Sudden Troubleshooting
Have you ever downloaded a new game arcade puzzle oy had fun at the beginning, in order to get out of the game, scoring three golden stars in the first 10 levels or so - you suddenly lose even more than once? There are probably a developer technical term for this curve, sudden severe difficulties, but do not know what is. It is tricksy an insidious thing, often combined with mobile game mortal sin of all ...
Wait or pay
Suppose you play a game, while looking forward to your own beeswax. Suddenly - they have more life or "energy" - is a kind of counter that's allowed, determines the number of revolutions.
Once the counter expires, it will stop messing around. Of course, over time regenerated, but just wait. Well, you really do not need to wait ... if you are willing to separate with a few bucks by IAP, are to continue playing.
Yes, the game was saved. Some argue that this is similar to feeding coins into an arcade machine, but there is one crucial difference: an arcade machine is a temporary experiment meant, and all slot machines are the same. This is the standard payment model for arcade machines.
For mobile games, there are other options available ... and if the players are forced to finish a game, this is the time to pass the games from other developers. Consciously and actively prevent people from gambling is a sure way to search for players looking for her mobile entertainment elsewhere.
What is your nemesis portable gaming? Sound off in the comments below.
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